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Category: Developer Diaries

Detailed updates from the development team.

The Culling: Patch Notes 1.0.6.277

Posted on July 8, 2020

Greetings contestants! Today we’re rolling out an Xbox One patch with the following changes. Please make sure you’ve downloaded the update before you attempt to join a match. Fixes: Fixed a bug where a match would fail to end versus bots – this could prevent related achievements from triggering Fixed a bug where a stim…

It’s back! The Culling returns to Xbox One May 14th

Posted on May 12, 2020

You guys have been asking us to bring back The Culling for as long as it’s been shut down. And for a long time we’ve been working on making that happen. We are happy to announce that we’re bringing The Culling back for Xbox One this Thursday, May 14th! We want to tell you that…

New Year, New Update: Minerva!’s second content update is coming!

Posted on January 8, 2020January 8, 2020

Happy New Year Everyone! Despite the hustle and bustle of the holidays, we’ve still managed to put together an update that we’re very proud of. In the month since launch, our vision for our Early Access / Game Preview roadmap has grown clearer by the day. We’re going to share more details about the roadmap…

Bee Afraid, Bee Very Afraid! Announcing Don’t Die, Minerva!’s first content update.

Posted on December 16, 2019December 16, 2019

Hi Everyone! Although it’s been less than two weeks since we launched Don’t Die, Minerva! into Steam Early Access and Xbox One Game Preview, we’ve been busy little bees here at Xaviant and we’re ready to announce our first content update, which is coming this Wednesday, December 18th! You can see and hear a lot…

Minerva’s Basic Abilities

Posted on November 20, 2019November 20, 2019

Greetings fellow enthusiasts of all things creepy, spooky, and terrifyingly difficult! We’re beginning a series of posts leading up to our launch that explores various aspects of our upcoming game, Don’t Die, Minerva! To kick things off, let’s talk about Minerva’s basic mechanics- the things she can do right out of the box. First of…

Video Dev Diary #1

Posted on November 18, 2019November 19, 2019

Xaviant Director of Operations Josh Van Veld explains what happened with The Culling: Origins, and talks about the inception of Xaviant’s upcoming new game: Don’t Die, Minerva! Wishlist Now! https://store.steampowered.com/app/982040/Dont_Die_Minerva/

Meet Minerva! Wishlist now on Steam!

Posted on October 31, 2019November 14, 2019

Meet Minerva! On a dark and stormy night, 11-year-old Minerva discovers a haunted house deep in the woods and before she knows it, she is in for the fight of her life! Don’t Die, Minerva! is a rogue-lite action RPG set in a haunted house. Armed with a flashlight and a backpack full of friendly…

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