{"id":76,"date":"2019-11-22T17:30:19","date_gmt":"2019-11-22T17:30:19","guid":{"rendered":"http:\/\/xaviant.com\/community\/?p=76"},"modified":"2019-11-22T17:30:19","modified_gmt":"2019-11-22T17:30:19","slug":"dont-die-minerva-xbox-game-preview-and-steam-early-access-dates-announced","status":"publish","type":"post","link":"http:\/\/xaviant.com\/community\/2019\/11\/22\/dont-die-minerva-xbox-game-preview-and-steam-early-access-dates-announced\/","title":{"rendered":"Don\u2019t Die, Minerva! Xbox Game Preview and Steam Early Access Dates announced"},"content":{"rendered":"\n<p><strong>Dawsonville, GA &#8211; November 22nd 2019<\/strong> &#8211; <em>Don\u2019t Die, Minerva!<\/em> The upcoming procedurally generated rogue-lite game from Xaviant, developers of <em>The Culling<\/em>, has received a brand new release date! With today\u2019s certification approval from Microsoft, the Xaviant team is excited to announce that Don\u2019t Die, Minerva! will launch into both Steam Early Access and Xbox Game Preview on the same day, <strong>December 5, 2019<\/strong>. <em>Don\u2019t Die, Minerva!<\/em> will be priced at $19.99 (varies by region) for both platforms.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"http:\/\/xaviant.com\/community\/wp-content\/uploads\/2019\/11\/DDM_GroupPhotoLaunch_02-1-1024x576.png\" alt=\"\" class=\"wp-image-79\" srcset=\"http:\/\/xaviant.com\/community\/wp-content\/uploads\/2019\/11\/DDM_GroupPhotoLaunch_02-1-1024x576.png 1024w, http:\/\/xaviant.com\/community\/wp-content\/uploads\/2019\/11\/DDM_GroupPhotoLaunch_02-1-300x169.png 300w, http:\/\/xaviant.com\/community\/wp-content\/uploads\/2019\/11\/DDM_GroupPhotoLaunch_02-1-768x432.png 768w, http:\/\/xaviant.com\/community\/wp-content\/uploads\/2019\/11\/DDM_GroupPhotoLaunch_02-1-1536x864.png 1536w, http:\/\/xaviant.com\/community\/wp-content\/uploads\/2019\/11\/DDM_GroupPhotoLaunch_02-1-850x478.png 850w, http:\/\/xaviant.com\/community\/wp-content\/uploads\/2019\/11\/DDM_GroupPhotoLaunch_02-1.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>\u201cWe\u2019re absolutely thrilled to be bringing Minerva to Xbox One alongside Steam when we launch next month,\u201d said Xaviant\u2019s Director of Operations, Josh Van Veld. \u201cGame Preview is such a great fit for Minerva, especially when you see the 4K enhancements we\u2019ve developed for Xbox One X.\u201d<\/p>\n\n\n\n<p>With <em>Don\u2019t Die, MInerva!<\/em>, the team plans on adding more content as they update the game through the Steam Early Access and Xbox Game Preview periods. Part of these ongoing updates will be driven by community feedback gathered by early adopters.\u00a0<\/p>\n\n\n\n<p>\u201cWhile we\u2019re more than proud of the game we\u2019re shipping, it really is the tip of the iceberg. Our roadmap for ongoing development includes more of literally everything- weapons, loot, enemies, and levels, just to name a few,\u201d Van Veld said. \u201cEach step of the process will involve community feedback through dev blogs, surveys, and social media. Players will absolutely help us shape our plans as we go.\u201d<\/p>\n\n\n\n<p>In Don\u2019t Die, Minerva!, players explore a haunted mansion packed with evil spirits as 11-year old Minerva. Luckily, her flashlight and stuffed animals have become infused with some of the magic surrounding the house, allowing her to battle ghosts, spooks, and other creepies.&nbsp;<\/p>\n\n\n\n<p>\u201cWe\u2019ve found a special blend of hack-and-slash action RPG meets twin-stick shooter, with a side of cooperative AI helpers,\u201d Van Veld continued. \u201cTogether with procedurally generated loot, dungeons, and affixed enemies, rogue-lite fans are going to find a lot to love.\u201d&nbsp;<\/p>\n\n\n\n<p><em>Don\u2019t Die, Minerva!<\/em> features challenging combat, permadeath, and a procedurally generated haunted house. A deep stat system allows players to develop new builds on each run, finding synergies through hundreds of combinations of weapons and gear. Permanent upgrades enhance their arsenal and allow them to tackle the game\u2019s higher difficulty levels.<\/p>\n\n\n\n<p>With no two runs the same, death is always right around the corner.&nbsp;<\/p>\n\n\n\n<p><em>Don\u2019t Die, Minerva!<\/em> is currently available to be wishlisted on Steam.&nbsp;<br><\/p>\n\n\n\n<p><strong>Links:<\/strong><br>Steam Store: <a href=\"https:\/\/store.steampowered.com\/app\/982040\/Dont_Die_Minerva\/\">https:\/\/store.steampowered.com\/app\/982040\/Dont_Die_Minerva\/<\/a><br>Microsoft Store: <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/dont-die-minerva-game-preview\/9nl86qmxbght\">https:\/\/www.microsoft.com\/en-us\/p\/dont-die-minerva-game-preview\/9nl86qmxbght<\/a><br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dawsonville, GA &#8211; November 22nd 2019 &#8211; Don\u2019t Die, Minerva! The upcoming procedurally generated rogue-lite game from Xaviant, developers of The Culling, has received a brand new release date! With today\u2019s certification approval from Microsoft, the Xaviant team is excited to announce that Don\u2019t Die, Minerva! will launch into both Steam Early Access and Xbox [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":78,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-container-style":"default","site-container-layout":"default","site-sidebar-layout":"default","disable-article-header":"default","disable-site-header":"default","disable-site-footer":"default","disable-content-area-spacing":"default","footnotes":""},"categories":[4],"tags":[],"class_list":["post-76","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/posts\/76","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/comments?post=76"}],"version-history":[{"count":2,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/posts\/76\/revisions"}],"predecessor-version":[{"id":80,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/posts\/76\/revisions\/80"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/media\/78"}],"wp:attachment":[{"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/media?parent=76"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/categories?post=76"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/tags?post=76"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}