{"id":71,"date":"2019-11-20T17:49:13","date_gmt":"2019-11-20T17:49:13","guid":{"rendered":"http:\/\/xaviant.com\/community\/?p=71"},"modified":"2019-11-20T17:55:17","modified_gmt":"2019-11-20T17:55:17","slug":"minervas-basic-abilities","status":"publish","type":"post","link":"http:\/\/xaviant.com\/community\/2019\/11\/20\/minervas-basic-abilities\/","title":{"rendered":"Minerva&#8217;s Basic Abilities"},"content":{"rendered":"\n<p>Greetings fellow enthusiasts of all things creepy, spooky, and terrifyingly difficult! We&#8217;re beginning a series of posts leading up to our launch that explores various aspects of our upcoming game, <em>Don&#8217;t Die, Minerva!<\/em><\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Don&#039;t Die, Minerva! Quick Clip #1: Minerva&#039;s Basic Abilities\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/vWGnLl7EKFQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>To kick things off, let&#8217;s talk about Minerva&#8217;s basic mechanics- the things she can do right out of the box.<\/p>\n\n\n\n<p>First of all, she&#8217;s armed with a flashlight, which serves as her primary weapon. These come in many varieties (more on that in future posts). Different behaviors, stats, and synergies with other items play a big factor in the game.<\/p>\n\n\n\n<p>She also has a strong defensive game, the backbone of which is her dash mechanic. This starts as a simple dodge roll that gets her out of the way quickly but still leaves her vulnerable to attack. Eventually you&#8217;ll upgrade your dash to a magical bamf that lets you fly straight through hazards.<\/p>\n\n\n\n<p>Perhaps the most exciting tool in Minerva&#8217;s arsenal is her ability to deploy Friendlies- plush toy animals who come to life and fight by her side. Just like the flashlight, these come in a wide variety (via procedurally-generated loot), and you&#8217;re free to choose the ones that suit your style.<\/p>\n\n\n\n<p>Stay tuned, because there&#8217;s much, much more to come as we reveal more about the game and dive deeper on various systems.<\/p>\n\n\n\n<p>If you haven&#8217;t already, please visit our steam store page and add <em>Don&#8217;t Die, Minerva! <\/em>to your wishlist!<\/p>\n\n\n\n<p><a href=\"https:\/\/store.steampowered.com\/app\/982040\/Dont_Die_Minerva\/\">https:\/\/store.steampowered.com\/app\/982040\/Dont_Die_Minerva\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Greetings fellow enthusiasts of all things creepy, spooky, and terrifyingly difficult! We&#8217;re beginning a series of posts leading up to our launch that explores various aspects of our upcoming game, Don&#8217;t Die, Minerva! To kick things off, let&#8217;s talk about Minerva&#8217;s basic mechanics- the things she can do right out of the box. First of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":74,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-container-style":"default","site-container-layout":"default","site-sidebar-layout":"default","disable-article-header":"default","disable-site-header":"default","disable-site-footer":"default","disable-content-area-spacing":"default","footnotes":""},"categories":[2],"tags":[5],"class_list":["post-71","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dev-diary","tag-developer-diaries"],"_links":{"self":[{"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/posts\/71","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/comments?post=71"}],"version-history":[{"count":2,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/posts\/71\/revisions"}],"predecessor-version":[{"id":73,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/posts\/71\/revisions\/73"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/media\/74"}],"wp:attachment":[{"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/media?parent=71"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/categories?post=71"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/xaviant.com\/community\/wp-json\/wp\/v2\/tags?post=71"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}