WoW is a very polarizing game. But any epically scaled MMO has great things going for it. My most memorable moment was when we killed the Lich King for the first time on 10-man. I played an affliction warlock, Khros, for nearly my entire WoW career. Yep, you guessed it, spell caster again. In this particular part of my career we were struggling to beat what was, to date, the most complicated boss fight in WoW’s history. It was kind of a “put 5 different boss mechanics into one boss” kind of boss. We got him down to about 25% health, and people started dropping like flies. Before you knew it, there were only 4 of us left, me (DPS, obviously), two tanks and the healer. Everyone on vent was saying “Come on Khros, you can do it!” I thought they were nuts, but that didn’t stop me from trying. When we hit 15% health the healer dropped. I didn’t know the healer had spent most of his time sucked into Arthas’ sword before he died. I have no clue how those tanks stayed alive. At 15% everyone was screaming “Khros, Khros, Khros” in vent. Then, at 10%, we all died and I thought “Crap! So close! I thought I had him”. I was so caught in the moment of pure epic fantasy that I forgot 10% was his death! We beat him. We talked about that moment for weeks!
As a spell caster, one thing that really impressed me about WoW was how much work they put into each class. The warlock was definitely the most interesting class for me – and I played nearly every one to max level. The way spells synergized and the management of stacks was, to me, very interesting. Any game that can have that amount of theory crafting come out of the public community is doing something right – in a really big way.