Xaviant is an independent game development studio based in Georgia that is dedicated to creating games filled with adventure, discovery and intrigue.
Xaviant is an independent game development studio based in Georgia that is dedicated to creating games filled with adventure, discovery and intrigue. As a self-funded LLC, Xaviant can vigorously pursue its creative vision with a talented staff and first-class tools, and is seeking partners to help take its vision to market.
Xaviant is currently working on LICHDOM, a single-player action game with RPG elements. The title will be available on the Xbox360®, PlayStation®3 and PC platforms, and is currently slated for release in 2013.
In 2008, Michael McMain formed Xaviant from a core group of talented developers at RealTime Gaming, an Atlanta-based operator of a leading online casino games platform.
Since its founding, Xaviant has grown from a talented team of 12 dedicated animators, artists, designers, developers, QA and writers to a total of 50 plus developers from major studios and publishers. Xaviant’s core team, which has worked together for over 10 years, consists of many talented staff members, each having 15-20 years of experience in developing a vast array of games and software technologies. The team’s past credits include game titles across all major platforms
Michael is the driving force behind Xaviant. He began his career with an online gaming company in 2001, and in just two years, rose from software engineer to CEO. In that executive position, he helped the company significantly expand its market position and played an instrumental role in attracting top talent to the organization. In 2008, with the online gaming company up and running, Michael used his unique strengths in leadership and team building to found Xaviant, a game development studio with a passion making AAA titles with AAA talent. The first game from Xaviant is Lichdom, a title that blends RPG and action gameplay.
George began his career in software development in 1991, working with companies such as Consultec and Peachtree Software. Later, as the founder and CEO of the software development consultancy BitWise, George helped companies find better, more efficient ways to build software while reducing defect counts. In 2007, George joined Michael McMain in creating Xaviant. In his role as COO, George is responsible for building the infrastructure and running the day-to-day operations required to develop AAA video game titles for the PC, Playstation and Xbox. George received his Bachelors of Science in Computer Engineering from Auburn University.
Craig Lipinski has spent much of his 20-year career bringing high-quality retail software to market. Starting off as a software developer, Craig quickly moved into managerial roles, overseeing teams of engineers and building customer requests into software products. At Xaviant, Craig is applying his vast experience to the delivery of the company’s first game, Lichdom, by coordinating efforts among the design, creative, and engineering teams.
Charles has developed and managed applications and software development teams across a broad range of industries, focusing specifically on designing and implementing tools and managing processes to streamline development pipelines. At Xaviant, Charles heads up the engineering and QA departments, and is spearheading the team’s transition to and use of CryENGINE 3. He is also Six Sigma LEAN certified and is implementing these techniques in Xaviant’s agile development process.
Over the course of Tim’s 15-year-career in video games, he has worked as an environment artist, technical artist, level designer, designer, and director for a number of renowned game studios, including Idol Minds, Bethesda Softworks, Hi-Rez Studios, CCP Games and now, Xaviant. Tim’s most notable work was on The Elder Scrolls IV: Oblivion, where he was responsible for the Oblivion Planes. He also contributed to World of Darkness MMO and multiple EVE Online expansions as the level design director for CCP. As the design director at Xaviant, Tim is responsible for creating the game’s vision, and working with the art, design, and engineering teams to ensure that that vision becomes a reality.
As a musician, composer, artist and game developer, Britt is a creative jack-of-all-trades. Prior to joining Xaviant, Britt worked as a web designer and developer for a small agency in Atlanta. He later developed a complete suite of Flash-based online casino games. As the art and audio director at Xaviant, he manages a team of 27 artists, animators and sound designers to bring the world of Lichdom to life through sound and vision.
Bryan began his career back in hardware support at Peachtree Software and ultimately worked his way up as the IT manager. After Sage Software acquired Peachtree in 1998, Bryan served as network services manager for the Small Business Division and then as network services manager for Sage Software-North America. Bryan joined George Chapman and Michael McMain at Xaviant in 2007 as director of IT. In that role, Bryan is responsible for building and maintaining the IT and facilities infrastructures required to produce AAA games.